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	<title>Ian's Web Page</title>
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		<title>Ian's Web Page</title>
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		<title>Bo&#238;tier Lego pour Rasbberry Pi B+</title>
		<link>http://www.morere.eu/spip.php?article179</link>
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		<dc:date>2014-09-09T18:54:16Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Yann</dc:creator>



		<description>
&lt;p&gt;Faire son boiter pour Raspberry Pi B+ en Lego &lt;br class='autobr' /&gt;
En virtuel
&lt;br class='autobr' /&gt;
La mod&#233;lisation peut &#234;tre faite &#224; l'aide de Lego Digital Designer &lt;br class='autobr' /&gt;
Voici le fichier de la mod&#233;lisation : &lt;br class='autobr' /&gt;
La vid&#233;o de montage des pi&#232;ces : &lt;br class='autobr' /&gt;
Plan de montage Lego Ouverture de la page dans une nouvelle fen&#234;tre &lt;br class='autobr' /&gt;
En r&#233;el &lt;br class='autobr' /&gt;
Voici le r&#233;sultat final :&lt;/p&gt;


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&lt;a href="http://www.morere.eu/spip.php?rubrique36" rel="directory"&gt;Mat&#233;riels&lt;/a&gt;


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		<title>Initiation &#224; la programmation Gtk+ 3</title>
		<link>http://www.morere.eu/spip.php?article173</link>
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		<dc:date>2013-11-10T10:46:31Z</dc:date>
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		<dc:creator>Yann</dc:creator>



		<description>
&lt;p&gt;Programme de l'article Mook C &lt;br class='autobr' /&gt; #include //gcc pkg-config &#8212;cflags gtk+-3.0 -o first first.c pkg-config &#8212;libs gtk+-3.0 int main (int argc, char *argv[]) &lt;br class='autobr' /&gt; GtkWidget *window ; &lt;br class='autobr' /&gt; gtk_init (&amp;argc, &amp;argv) ; window = gtk_window_new (GTK_WINDOW_TOPLEVEL) ; &lt;br class='autobr' /&gt; g_signal_connect (window, &#034;destroy&#034;, G_CALLBACK (gtk_main_quit), NULL) ; &lt;br class='autobr' /&gt; gtk_widget_show (window) ; gtk_main () ; &lt;br class='autobr' /&gt; return 0 ; &lt;br class='autobr' /&gt; #include //cc pkg-config &#8212;cflags gtk+-3.0 -o hello hello.c pkg-config &#8212;libs (&#8230;)&lt;/p&gt;


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&lt;a href="http://www.morere.eu/spip.php?rubrique34" rel="directory"&gt;GNU/Linux&lt;/a&gt;


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		<title>Votre Intro &#224; la MGM</title>
		<link>http://www.morere.eu/spip.php?article172</link>
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		<dc:date>2013-07-01T12:27:43Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Yann</dc:creator>



		<description>&lt;p&gt;Personnalisez votre intro Metro Goldwyn Mayer ;-)&lt;/p&gt;

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&lt;a href="http://www.morere.eu/spip.php?rubrique47" rel="directory"&gt;Blender&lt;/a&gt;


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		<title>Programmation Gtk3/Gtkmm/Glade/Gtkbuilder avec Eclipse</title>
		<link>http://www.morere.eu/spip.php?article170</link>
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		<dc:date>2013-02-09T10:28:20Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Yann</dc:creator>



		<description>
&lt;p&gt;Programme minuteur en Gtk3/Gtkmm/GtkBuilder &lt;br class='autobr' /&gt;
Retrouvez les explications compl&#232;tes dans GNU/Linux Magazine France &lt;br class='autobr' /&gt;
http://www.ed-diamond.com/feuille_lmag159/index.html GitHub du projet : https://github.com/ian57/timer_gtkmm/ &lt;br class='autobr' /&gt;
T&#233;l&#233;chargez la derni&#232;re version de ce programme qui se trouve sur GitHub master.zip &lt;br class='autobr' /&gt;
Un minuteur pour vous aidez &#224; surveiller la cuisson de vos p&#226;tes ou de vos &#339;ufs ;-). Archive du programme timer_gtkmm Archive tar.gz Int&#233;gration dans Eclipse (&#8230;)&lt;/p&gt;


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&lt;a href="http://www.morere.eu/spip.php?rubrique35" rel="directory"&gt;Logiciels Libres&lt;/a&gt;


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		<title>Openshot : How to create animated 3D title with Blender</title>
		<link>http://www.morere.eu/spip.php?article169</link>
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		<dc:date>2012-11-01T14:58:07Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Yann</dc:creator>



		<description>
&lt;p&gt;R&#233;aliser des titres anim&#233;s pour OpenShot &#224; l'aide de Blender &lt;br class='autobr' /&gt;
Retrouvez les explications compl&#232;tes dans Linux Pratique 77 &lt;br class='autobr' /&gt;
http://www.ed-diamond.com/feuille_lpra77/index.html Zip file of the animated title Softtext.zip Animation Idea and automation &lt;br class='autobr' /&gt;
The first thing to do consists in creating an title animation with Blender. You can grab ideas all over the net. Just make a beautiful title in 3D wich is animated :-). &lt;br class='autobr' /&gt;
After that, you need to automate it using the API of (&#8230;)&lt;/p&gt;


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&lt;a href="http://www.morere.eu/spip.php?rubrique47" rel="directory"&gt;Blender&lt;/a&gt;


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		<title>Animated titles for OpenShot</title>
		<link>http://www.morere.eu/spip.php?article167</link>
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		<dc:date>2012-09-19T19:40:42Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Yann</dc:creator>



		<description>
&lt;p&gt;Falling softbody text &lt;br class='autobr' /&gt;
More infos on the original blend file here : See article Softtext.zip World Map Realistic &lt;br class='autobr' /&gt;
More infos on the original blend file here : See article openshot_earthvmap2.zip Exploding Text &lt;br class='autobr' /&gt;
More infos on the original blend file here : See article explode_for_openshot.zip Space Movie Intro &lt;br class='autobr' /&gt;
More infos on the original blend file here : See article spacemovie_intro_for_openshot.zip Dissolving Text &lt;br class='autobr' /&gt;
More infos on the original blend (&#8230;)&lt;/p&gt;


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&lt;a href="http://www.morere.eu/spip.php?rubrique47" rel="directory"&gt;Blender&lt;/a&gt;


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		<title>Sound Visualizer</title>
		<link>http://www.morere.eu/spip.php?article166</link>
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		<dc:date>2012-09-08T07:03:15Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Yann</dc:creator>



		<description>
&lt;p&gt;Sound Visualizer avec Blender &lt;br class='autobr' /&gt;
Exemple de test de la fonction Bake Sound to F-Curves Fichier Blend Version interm&#233;diaire du projet Fichier Blend &lt;br class='autobr' /&gt;
Code source python de la g&#233;n&#233;ration de la matrice de barres import bpy
&lt;br class='autobr' /&gt;
rows = 5 columns = 5
&lt;br class='autobr' /&gt;
r = 0 c = 0
&lt;br class='autobr' /&gt;
def spiral(X, Y) : x = y = 0 dx = 0 dy = -1 for i in range(max(X, Y)**2) : if (-X/2 &lt; x &lt;= X/2) and (-Y/2 &lt; y &lt;= Y/2) : print(x,y) (&#8230;)&lt;/p&gt;


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&lt;a href="http://www.morere.eu/spip.php?rubrique47" rel="directory"&gt;Blender&lt;/a&gt;


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		<title>Caf&#233; gourmand</title>
		<link>http://www.morere.eu/spip.php?article164</link>
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		<dc:date>2012-04-25T15:48:32Z</dc:date>
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		<dc:creator>Yann</dc:creator>



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&lt;p&gt;Caf&#233; gourmand &lt;br class='autobr' /&gt;
Petite sc&#232;ne Blender qui m'a permis de comprendre et d'utiliser de nombreux outils du logiciel. Elle est le r&#233;sultat des vid&#233;os des tutoriels suivants que j'ai adapt&#233;s &#224; mon go&#251;t : http://vimeo.com/16010306 http://vimeo.com/16010777 &lt;br class='autobr' /&gt;
Cela m'a permis de mettre en oeuvre notamment les outils suivants : mod&#233;lisation avec diff&#233;rents types de modificateur syst&#232;me de particules (hair) mode Sculpt Node editor pour le &#034;floutage&#034; de l'arri&#232;re plan &lt;br class='autobr' /&gt;
Fichier Blender Blend file (&#8230;)&lt;/p&gt;


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&lt;a href="http://www.morere.eu/spip.php?rubrique47" rel="directory"&gt;Blender&lt;/a&gt;


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		<title>20th Century Fox Opening</title>
		<link>http://www.morere.eu/spip.php?article162</link>
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		<dc:date>2012-03-28T09:25:28Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Yann</dc:creator>



		<description>&lt;p&gt;Automatisation de cr&#233;ation d'une ouverture type &#034;20th Century Fox&#034;&lt;/p&gt;

-
&lt;a href="http://www.morere.eu/spip.php?rubrique47" rel="directory"&gt;Blender&lt;/a&gt;


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		<title>Dissolve Text Animation</title>
		<link>http://www.morere.eu/spip.php?article160</link>
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		<dc:date>2012-03-28T08:59:31Z</dc:date>
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		<dc:language>fr</dc:language>
		<dc:creator>Yann</dc:creator>



		<description>
&lt;p&gt;Dissolve Text animation &lt;br class='autobr' /&gt;
Le tutoriel original est ici http://blenderdiplom.com/index.php/en/tutorials/item/78-tutorial-dissolve-your-logo-in-blender-262/ &lt;br class='autobr' /&gt;
Ce fichier n&#233;cessite la version 2.62 de blender. &lt;br class='autobr' /&gt;
Attention si vous utiliser la version SVN de blender, &#224; partie de l'API 2.62.2 il faut modifier la ligne suivante dans le script : #NbQuads = len(ActiveObjectText.data.faces) NbQuads = len(ActiveObjectText.data.polygons.values()) #API 2.62.2 &lt;br class='autobr' /&gt;
le script suivant, accompagn&#233; du fichier (&#8230;)&lt;/p&gt;


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&lt;a href="http://www.morere.eu/spip.php?rubrique47" rel="directory"&gt;Blender&lt;/a&gt;


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